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Locked door talos principle area 2
Locked door talos principle area 2







locked door talos principle area 2
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There are really two games here: a puzzle game and an exploration game, and they're only tangentially related. A version of the game that just jumped from puzzle room to puzzle room would definitely be worse, but not substantially so.

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(If you find a QR code from Quine, that's me!) It's just that the story is very dissociated from any particular puzzle you're doing, so it's not really involved in the gameplay. I came across a lot of Riff's QR codes throughout the world.

locked door talos principle area 2

I really liked the Dark Soulsesque messaging system. I thought the philosophy was actually pretty impressive (and that's my profession! Although it grated when it told me my philosophical position was contradictory when I didn't think it was). That's not to say the story was bad or forgettable. It's just a collection of puzzles in a pretty wrapper. So, I think Riff was right to say that this is a game that isn't really ruined by being too long. It's not far off from a collection of Sudoku puzzles. The Talos Principle feels a lot more like a bunch of distinct puzzles with a truly gorgeous UI and puzzle selection menu. You don't play to do more puzzles you play to advance the story and go along with the experience. The difference is that Portal 2 (and Hadean Lands) integrate all the puzzles into something more akin to a ride. Riff said that if you like doing Sudoku or Slitherlink puzzles, then getting an app with a ton of puzzles is better than getting an app with just a few. Jick said 60 hours is too long for a puzzle game, and even Portal 2 was too long. I thought the discussion between Jick and Riff a few weeks back about the length of this game was interesting. The Talos Principle is good for entirely different reasons. I don't think a better IF game will ever be made. I can't believe that I played an IF game on my phone without getting frustrated. I'm also pretty astounded at the quality of the iPhone interface. I think it's partly because I knew that there would never be any "hidden" objects or widgets in a location that I would have to find, so I was never frustrated with underdescription. I sometimes feel like settings in IF are underspecified and I don't have a good grip on what the environment's like. The setting and writing are also top-notch. It's so cool to just write "north" and see thirty automated actions for brewing potions and finding keys spill out onto the screen. This game implements the concept perfectly. I've mentioned on these forums before that I wanted to see a good Groundhog Day game (other than Majora's Mask). It also does the Groundhog Day thing really well. wander around rubbing things together if you don't have some arbitrary stroke of insight).

locked door talos principle area 2

The few puzzles in the game that fail are ones where you're asked to do more traditional adventure gamey things (i.e.

locked door talos principle area 2

An interactive logic puzzle of that sort is such a great idea that I'm surprised I haven't seen it implemented before.

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You know how mystery hunts always have those intensely complicated logic puzzles full of lines like "Either Smith or Jones or the baker lives in the blue house", and you have to figure out the right configuration that makes all the sentences true? Hadean Lands plays a lot like one of those puzzles, where you can unlock new lines that you have to make true, where some actions tell you to ignore previous lines, etc. But Hadean Lands is not at all an adventure game in the traditional sense: it's a logic puzzle. They're constrained in their gameplay by being adventure games. Counterfeit Monkey and Slouching Toward Bedlam and The Gostak are neat, but I don't know if I think they're more than just neat. I've enjoyed a lot of IF before, but it's always the concept or the narrative that earns my admiration, and not the gameplay. I think it's the only IF game I've played that I thought worked well as a game. (Rebirth is ineligible for being a remake, I decree). (I won't really spoil very much below about either.) They're both very good in their own ways, and they both made me think differently about puzzle games. I spent my Christmas vacation playing two puzzle games: Hadean Lands and The Talos Principle.









Locked door talos principle area 2